Opened 6 years ago
Closed 5 years ago
#5160 closed defect (needsinfo)
Update some stuff when adding Kush civ
Reported by: | fatherbushido | Owned by: | Stan |
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Priority: | Should Have | Milestone: | |
Component: | Simulation | Keywords: | |
Cc: | Patch: | Phab:D1505 |
Description (last modified by )
- update scripts (if someone still cares about that)
- update docs (if someone still cares about that)
- update simulation/data/technologies/. It's currently broken (at r21821). To be more explicit: the civ and notciv values have to be properly checked and modified.
Change History (11)
comment:1 by , 6 years ago
Description: | modified (diff) |
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comment:2 by , 6 years ago
comment:5 by , 6 years ago
(To be more explicit the issue for 3 (could occur) occurs when kush captures building.)
comment:7 by , 6 years ago
ref r21128 (with the introduction of another undocumented Identity Classes) ref r21477 (with the introduction of another undocumented (and useless?) Identity Classes)
Version 0, edited 6 years ago by (next)
comment:8 by , 6 years ago
Milestone: | Backlog → Work In Progress |
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Owner: | set to |
Patch: | → Phab:D1505 |
comment:10 by , 5 years ago
Component: | UI & Simulation → Simulation |
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Move tickets to Simulation
as UI & Simulation
got some sub components.
comment:11 by , 5 years ago
Milestone: | Work In Progress |
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Resolution: | → needsinfo |
Status: | new → closed |
I don't think there is anything left to do feel free to reopen it.
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Scripts and docs ?