﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
5211	Display overlay when clients lose the connection / exceed a timeout	elexis		"Multiplayer games only advance when all clients simulated the current game turn. If some client is having a network issue and didn't manage to send packets in the last N seconds to the server, the game cannot progress for that time.

After 5 to 10 seconds we should display an overlay, similar to the pause screen to indicate that the game is waiting for that client.

The possiblity to kick that client should be provided to the host, for instance by clicking on the name in the lagwarning (as proposed in Phab:D1461) and/or by adding a new button in this overlay.

"	defect	new	Should Have	Backlog	UI & Simulation				
