Opened 6 years ago
Closed 6 years ago
#5258 closed defect (invalid)
(bug) Ungarrisonable building option doesn't work.
Reported by: | nani | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
If you want to create a building and ensure that it can not be garrisonable the parameter "ungarrisonable" doesn't seem to affect it:
Example (creating random map):
g_Map.placeEntityPassable("undeletable|ungarrisonable|structures/brit_wonder",0,new Vector2D(g_Map.size/2,g_Map.size/2), 0.0);
This will make the brit wonder undeletable as expected but not ungarrisonable, meaning units can still get in.
Change History (1)
comment:1 by , 6 years ago
Component: | Maps → UI & Simulation |
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Keywords: | ungarrisonable removed |
Milestone: | Alpha 24 |
Priority: | If Time Permits → Should Have |
Resolution: | → invalid |
Status: | new → closed |
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Ungarrisonable means that the unit (for instance regicide hero) cannot garrison, not that the GarrisonHolder is removed (which is what you wanted for your map https://wildfiregames.com/forum/index.php?/topic/24621-random-map-fert-king-of-the-hill-variant/ )
So you need a new special/filter/disablegarrisonholder.xml file that does the same as ungarrisonable just disables GarrisonHolder instead of Garrisonable.