Opened 6 years ago
Last modified 18 months ago
#5259 new enhancement
A method to adjust the visual scale of an actor.
Reported by: | Quentin | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | visual, scale, actor, resize, units |
Cc: | Patch: |
Description (last modified by )
There is currently no way to scale an actor in-game. This would be a useful feature as it allows meshes to be reused at different scales. Allowing an easier way of creating different actor variants which contain props at a different scale.
It would also be useful for mods which would be able to Scale units after a technology has been researched.
There is a precedent for it. Age of Mythology and Warcraft III both had unit scaling.
I propose adding a <scale> tag to the Actorxmlspecification format and in the VisualActor component.
I have discussed the issue here:
https://wildfiregames.com/forum/index.php?/topic/24616-question-how-to-scale-animated-actors/"