Opened 6 years ago

Last modified 18 months ago

#5259 new enhancement

A method to adjust the visual scale of an actor.

Reported by: Quentin Owned by:
Priority: Nice to Have Milestone: Backlog
Component: Core engine Keywords: visual, scale, actor, resize, units
Cc: Patch:

Description (last modified by Stan)

There is currently no way to scale an actor in-game. This would be a useful feature as it allows meshes to be reused at different scales. Allowing an easier way of creating different actor variants which contain props at a different scale.

It would also be useful for mods which would be able to Scale units after a technology has been researched.

There is a precedent for it. Age of Mythology and Warcraft III both had unit scaling.

I propose adding a <scale> tag to the Actorxmlspecification format and in the VisualActor component.

I have discussed the issue here:
https://wildfiregames.com/forum/index.php?/topic/24616-question-how-to-scale-animated-actors/"

Change History (1)

comment:1 by Stan, 18 months ago

Description: modified (diff)
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