Opened 6 years ago

Closed 2 years ago

Last modified 2 years ago

#5307 closed defect (fixed)

Broken textures.

Reported by: smiley Owned by:
Priority: Should Have Milestone: Alpha 26
Component: Core engine Keywords: rendering
Cc: Krinkle, Vladislav Belov Patch:

Description (last modified by Stan)

A rare bug observed two times. The bug is persistent for the session and can be reproduced at specific camera zoom levels. Rotation does not seem to affect it. Also worth noting that it cannot be reproduced in another session even with a replay. The two times it did happened, it was the same model (metalmine_mediterranean_slabs.xml). But that might very well have been a coincidence. The first time was before A23 was released in an A23 testgame. The second time was recently.

Ref #3835

RenderDoc capture https://www.mediafire.com/file/t7o5hkrf9qrualu/bad+leak.zip/file

ApiTrace capture https://www.mediafire.com/file/5bjk01vi2wg5n7g/pyrogenesis.7z/file

renderdoc image

Attachments (5)

screenshot0111.png (682.9 KB ) - added by smiley 6 years ago.
screenshot0112.png (291.5 KB ) - added by smiley 6 years ago.
screenshot0110.png (490.7 KB ) - added by smiley 6 years ago.
screenshot0069.png (596.9 KB ) - added by smiley 6 years ago.
index.jpg (118.5 KB ) - added by Stan 3 years ago.
renderdoc image

Change History (21)

by smiley, 6 years ago

Attachment: screenshot0111.png added

by smiley, 6 years ago

Attachment: screenshot0112.png added

by smiley, 6 years ago

Attachment: screenshot0110.png added

by smiley, 6 years ago

Attachment: screenshot0069.png added

comment:1 by smiley, 6 years ago

Description: modified (diff)

comment:2 by nani, 6 years ago

I've also seen what you seem to describe. I have seen it happen in different objects though and appears/happens depending on zoom level and camera rotation for me.

For me sometimes the fields texture change/disappears or maps to another UV of some random texture.

Also seen it happen in Hyrule Conquest mod with Gohma walls.

Will post images if i catch it sometime.

comment:3 by Stan, 6 years ago

I believe that's due to missing textures on materials or the converse.

comment:4 by elexis, 5 years ago

With fields in a24 svn: https://youtu.be/uqHzawvxhO8?t=618

comment:5 by Krinkle, 5 years ago

Cc: Krinkle added

comment:6 by Stan, 3 years ago

Cc: Vladislav Belov added
Description: modified (diff)
Milestone: BacklogAlpha 25

by Stan, 3 years ago

Attachment: index.jpg added

renderdoc image

comment:7 by Stan, 3 years ago

Description: modified (diff)

comment:8 by Stan, 3 years ago

Description: modified (diff)

comment:9 by Stan, 3 years ago

Description: modified (diff)

comment:10 by Langbart, 3 years ago

Ticket with similar cases for the appearance of metal mines - #6126.

comment:11 by Stan, 3 years ago

Description: modified (diff)

comment:12 by Stan, 3 years ago

Milestone: Alpha 25Alpha 26

Won't be fixed for A25, as there is no one to work on it. It's also pretty hard to reproduce it with a debugger attached.

comment:13 by Freagarach, 2 years ago

Milestone: Alpha 26Alpha 27

comment:14 by Vladislav Belov, 2 years ago

Refs #2670

comment:15 by asterix, 2 years ago

Milestone: Alpha 27Alpha 26
Resolution: fixed
Status: newclosed

according to this commit it is fixed https://trac.wildfiregames.com/changeset/26848

in reply to:  15 comment:16 by Vladislav Belov, 2 years ago

Replying to asterix:

according to this commit it is fixed https://trac.wildfiregames.com/changeset/26848

Together with r26365.

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