Opened 5 years ago

Closed 4 years ago

Last modified 4 years ago

#5374 closed defect (fixed)

Differentiating building structure voices from repairing it

Reported by: Stan Owned by: Silier
Priority: Nice to Have Milestone: Alpha 24
Component: Simulation Keywords:
Cc: Itms Patch: Phab:D2276

Description (last modified by Stan)

Currently when ordering units to build something they use the repair sound instead of the building sound. That is because there is no building state, only repairing ones.

Basically, when units are building a structure, they are repairing it.

It would be nice to have two different sounds for it. The female template has this line:

      <order_build>voice/{lang}/civ/civ_{gender}_build.xml</order_build>

We currently have the sounds for Latin but not Greek, they would need to be added as well.

Change History (6)

comment:1 by Stan, 5 years ago

Description: modified (diff)

comment:2 by elexis, 5 years ago

(Also, the famous inconsistency that women can progress on any foundation, but not place the foundation.)

comment:3 by Imarok, 5 years ago

Component: UI & SimulationSimulation

Move tickets to Simulation as UI & Simulation got some sub components.

comment:4 by Silier, 5 years ago

Milestone: BacklogWork In Progress
Owner: set to Silier
Patch: Phab:D2276

comment:5 by Silier, 4 years ago

Resolution: fixed
Status: newclosed

In 23221:

Allow to play different sound when building new structure and when repairing existing structure

Entities have different sound entries for build and repair orders in templates but currently only one is used.
This patch is using build order for foundations and repair order for anything else.
Also playing correctly order_build when placing new construction.

Differential Revision: https://code.wildfiregames.com/D2276
Fixes: #5374
Reviewed by: @Freagarach

comment:6 by Silier, 4 years ago

Milestone: Work In ProgressAlpha 24
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