Changes between Initial Version and Version 1 of Ticket #5454, comment 10


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Timestamp:
Jul 10, 2019, 8:36:16 AM (5 years ago)
Author:
wraitii

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  • Ticket #5454, comment 10

    initial v1  
    11Hey Krinkle, thanks for this detailed bug report.
    22
    3 For your information, you can easily perform pixel-perfect replays by starting 0 A.D. with the '-replay=XX' or '-replay-visual=XX' flags, and replacing XX by the path of a commands.txt replay (you can find where those are stored at GameDataPaths).
     3For your information, and you might know that already, you can easily perform pixel-perfect replays by starting 0 A.D. with the '-replay=XX' or '-replay-visual=XX' flags, and replacing XX by the path of a commands.txt replay (you can find where those are stored at GameDataPaths). Of course, if the changes make the game act differently, it might not work, but for very limited tests it generally works well.
    44
    55I still have two patches upstream (https://github.com/wraitii/0ad/commits/D13_outtakes) that might affect this - or might not in this very particular edge case, in which case it'd be quite interesting.