Changes between Version 1 and Version 2 of Ticket #5454, comment 10
- Timestamp:
- Jul 10, 2019, 8:37:15 AM (5 years ago)
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Ticket #5454, comment 10
v1 v2 3 3 For your information, and you might know that already, you can easily perform pixel-perfect replays by starting 0 A.D. with the '-replay=XX' or '-replay-visual=XX' flags, and replacing XX by the path of a commands.txt replay (you can find where those are stored at GameDataPaths). Of course, if the changes make the game act differently, it might not work, but for very limited tests it generally works well. 4 4 5 You may also enter Alt+D to enable the developer overlay and see pathfinder debug and obstruction sizes (which are different from the footprint and drive unit motion) 6 5 7 I still have two patches upstream (https://github.com/wraitii/0ad/commits/D13_outtakes) that might affect this - or might not in this very particular edge case, in which case it'd be quite interesting. 6 8