#5510 closed defect (fixed)
Stuck unit at obstruction corner
Reported by: | elexis | Owned by: | wraitii |
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Priority: | Release Blocker | Milestone: | Alpha 24 |
Component: | Simulation | Keywords: | regression |
Cc: | Patch: | Phab:D2087 |
Description (last modified by )
Attachments (4)
Change History (10)
by , 5 years ago
Attachment: | commands.txt added |
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by , 5 years ago
Attachment: | screenshot0566.jpg added |
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comment:1 by , 5 years ago
Description: | modified (diff) |
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comment:2 by , 5 years ago
by , 5 years ago
Attachment: | commands.3.txt added |
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Possibly related or same bug, minimal r22489 replay. The cavalry unit receives one gather order against the metal mine and gets stuck in walking animation.
comment:3 by , 5 years ago
Owner: | set to |
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Patch: | → D2087 |
Indeed that's the same issue, as it can't gather from the metal mine, so it gets WalkToTarget. You can check if Phab:D2087 fixes it.
comment:4 by , 5 years ago
Patch: | D2087 → Phab:D2087 |
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comment:6 by , 5 years ago
Keywords: | regression added |
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Few issues there: at 7:50 entity 22733 is trying to "walktottarget" the dropside. Sadly, it's trying to walk in max-range 0, which means it must collide with it, and that won' happen. However it's succeeding in moving ever so slightly every frame, so it doesn't fail.
I need to fix such max-range for targets, as they are effectively unreachable.
The units being stuck at 9:14 have the same cause.