Opened 5 years ago

Closed 5 years ago

Last modified 5 years ago

#5512 closed defect (fixed)

Siege not unpacking when attacking

Reported by: bb Owned by: wraitii
Priority: Release Blocker Milestone: Alpha 24
Component: Simulation Keywords: regression
Cc: wraitii Patch: D2086

Description

When ordering a catapult (or bot shooter) to attack it sometimes (depending on direction, maybe elevation too) does not unpack when it reaches the designated coordinates. It will then stay stuck there, ordering another time will trigger the siege to unpack.

Maybe related to #5510.

Attachments (1)

commands.txt (15.9 KB ) - added by bb 5 years ago.
at 22485

Download all attachments as: .zip

Change History (4)

by bb, 5 years ago

Attachment: commands.txt added

at 22485

comment:1 by wraitii, 5 years ago

Owner: set to wraitii
Patch: D2086

comment:2 by wraitii, 5 years ago

Resolution: fixed
Status: newclosed

In 22495:

Fix max-range approach when treating a target as a circle.

As reported by @bb in #5512, catapults and other big-range units might not approach targets correctly when trying to get in range.
To be sure that we will be in range of a square obstruction approximated as a circle, we need to consider the inscribed circle and not the circumscribed circle.

Reported by: bb

Fixes #5512

Differential Revision: https://code.wildfiregames.com/D2086

comment:3 by elexis, 5 years ago

Keywords: regression added
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