Opened 5 years ago

Closed 5 years ago

Last modified 5 years ago

#5519 closed defect (fixed)

Idle formations should order members to attack nearby enemy when aggressive.

Reported by: wraitii Owned by: wraitii
Priority: Release Blocker Milestone: Alpha 24
Component: Core engine Keywords: regression
Cc: Patch:

Description (last modified by wraitii)

Before Phab:rP22447, using the "Stop" command on formations idled it, and units would attack by going through INDIVIDUAL.IDLE. This no longer happens, since units now go in FORMATION.IDLE which does nothing.

After discussing with elexis, what should happen is that the formation controller should order units to attack, without disbanding the formation. Upping as release-blocker

Change History (3)

comment:1 by wraitii, 5 years ago

Description: modified (diff)
Owner: set to wraitii
Priority: Should HaveRelease Blocker
Summary: 'Stop' button should disband formations.Idle formations should order members to attack nearby enemy when aggressive.

comment:2 by wraitii, 5 years ago

Resolution: fixed
Status: newclosed

In 22506:

Restore previous formation behaviour of targeting nearby enemies when idle / aborting orders

This restores A23 formation behaviour, changed by rP22447. Units will now start attacking nearby enemies when the formation goes idle (such as when the abort order button is clicked).

This introduces a change that formation units that actually go idle will try to move back in formation shape, so it looks more like they're still in formation.

Fixes #5519.

Differential Revision: https://code.wildfiregames.com/D2097

comment:3 by elexis, 5 years ago

Keywords: regression added
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