Opened 5 years ago
Last modified 5 years ago
#5541 closed defect
Fleeing is weird. — at Version 3
Reported by: | Freagarach | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 24 |
Component: | Simulation | Keywords: | UnitAI, chasing, regression |
Cc: | wraitii | Patch: |
Description (last modified by )
On A24 (rP22554).
When attacking a melee unit (B) on fleeing stance with a melee horse (A), the horse can (in most of the cases) attack twice before it needs to start chasing (although B is obviously out of range). Whenever that happens, unit B tries to go back to where the horse was when attacking. Running into A's chasing arms again.
This is easy to verify:
- Attack a melee unit on fleeing stance with a melee horse.
- See the above described behaviour.
Change History (4)
by , 5 years ago
Attachment: | commands.txt added |
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comment:1 by , 5 years ago
I don't find it extremely clear how to reproduce this or what exactly you find wrong.
I do see an oddity sometimes with units trying to go back, I think that's going straight to target that predicts that target movement, putting the enemy predicted in front of us, which can perhaps be fixed.
comment:2 by , 5 years ago
That is indeed what I meant. Unrelated to the second attack but only to the proximity of the chasing unit.
comment:3 by , 5 years ago
Description: | modified (diff) |
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Replay.