#5547 closed defect (fixed)
Pathfinding A24.
Reported by: | Freagarach | Owned by: | wraitii |
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Priority: | Should Have | Milestone: | Alpha 24 |
Component: | Simulation | Keywords: | pathfinder, regression |
Cc: | wraitii | Patch: |
Description
Some more pathfinding issues on A24 SVN 22574. Entity 456 stuck in walking state (also not moving after first order) (40 seconds, turn 200). Entity 554 stuck despite looking quite happy (35 seconds, turn 193). Entity 507 stuck when moving past houses (~1:55, turn 575).
Attachments (1)
Change History (4)
by , 5 years ago
Attachment: | commands.txt added |
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comment:1 by , 5 years ago
Entity 456 and entity 507 are both victims of the same, horrible bug: they are almost exactly on the obstruction's edge, and the short-pathfinder think it can go through the obstruction. And thus that path fails.
I've actually noticed this before, and I don't have a fix :/ I think I have to get rid of the short-pathfinder to fix this, possibly with unit pushing I could do something clever.
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Entity 554 is a slightly worse case of #5545, here the unit is colliding with another so my "reject path" checks are not even taken into account. I also don't have a fix for this particular issue, though it should be rare than the others, it's fairly obvious and in general it shouldn't prevent units from going to their next state if there is one.
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Sadly at the moment I can't do much about either of these issues. I'm hoping unit-pushing will allow new workarounds and help fix those ultimately.
comment:3 by , 5 years ago
Keywords: | regression added |
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Replay.