#5584 closed defect (fixed)
Capturing or repairing bolt shooter or catapult stops when the unit switches states
Reported by: | Minohaka | Owned by: | wraitii |
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Priority: | Should Have | Milestone: | Alpha 24 |
Component: | Simulation | Keywords: | |
Cc: | Patch: | Phab:D2735 |
Description
If your order a group units to capture a bolt shooter or catapult while they are deployed if it starts moving to run away the units forget what they were doing and stop and start attacking it or attacking other units even tho that was not what they were order to.
The same happens if you order your citizen units to repair one these units (bolt shooter or catapult) and they switch from one state to the other the units switch task without finish the repair. Apparently these units change type or something when their state changes
Change History (8)
comment:1 by , 5 years ago
Summary: | Capturing or repairing bolt shooter or catapult stops when the unit swithces states → Capturing or repairing bolt shooter or catapult stops when the unit switches states |
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comment:2 by , 5 years ago
comment:3 by , 5 years ago
Milestone: | Backlog → Alpha 24 |
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I will put it on the milestone so we will at least check whether it was a regression.
comment:4 by , 5 years ago
Repairing: UnitAI L2690, a temporary this.repairTarget which is not updated at unit rename (makes timer finish order). Attacking: might be when a function still runs when the entity gets renamed? (Since target is often stored at the start of a "function" (e.g. "Timer").)
comment:6 by , 4 years ago
Owner: | set to |
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Patch: | → Phab:D2735 |
Need to check that D2735 fixes this but it ought to.
Edit -> it's indeed the case.
Thank you for filing a bugreport about this minohaka! I was already worrying it got lost in transmission.
Do you happen to know if this behavior exists in alpha 23 too?