Opened 3 years ago

Closed 15 months ago

#5593 closed enhancement (fixed)

Unify UnitAI and "AnimalAI".

Reported by: Freagarach Owned by: Freagarach
Priority: Should Have Milestone: Alpha 25
Component: Simulation Keywords:
Cc: Patch: Phab:D2646


There are some tickets about AnimalAI (#563, #1724, #3919), some suggest splitting the behaviour of animals from UnitAI. That would lead to much duplication and nigh any benefit.

IMHO we should rather unify the two, letting animals be able to behave exactly the same as "normal" units and vice versa (e.g. humans wandering).

Change History (5)

comment:1 by Freagarach, 2 years ago

Patch: Phab:D2646

comment:2 by Silier, 18 months ago

Milestone: BacklogWork In Progress

comment:3 by Silier, 16 months ago

Owner: set to Freagarach

comment:4 by Freagarach, 16 months ago

Milestone: Work In ProgressAlpha 25
Priority: Nice to HaveShould Have

comment:5 by Freagarach, 15 months ago

Resolution: fixed
Status: newclosed

In 24953:

Unify UnitAI and AnimalAI.

r8995 / rP8995 (#563) introduced an ANIMAL-state from a separate AnimalAI-component (introduced in r7763 / rP7763).
This patch merges that separate state and brings the ROAMING and FEEDING (renamed to LINGERING) under the INDIVIDUAL.IDLE-state.

This enables e.g. city-building mods to have human units that linger and roam or animals that behave like humans.

The specific values for animals might need tweaking after this.

Differential revision: D2646
Fixes: #1832, #5593
Comments by: @Angen, @Langbart, @Nescio, @Stan, @wraitii
Refs.: #3919

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