Changes between Version 1 and Version 2 of Ticket #5624, comment 1


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Timestamp:
Oct 16, 2019, 3:36:39 PM (5 years ago)
Author:
wraitii

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  • Ticket #5624, comment 1

    v1 v2  
    1 This is caused by the max-range of the short-range pathfinder not being large enough to go around the houses in all cases.
     1This is caused by the max-range of the short-range pathfinder not being large enough to go around the houses in all cases [EDIT: in this instance, because the outer-most corner of the houses isn't reachable).
    22
    33The only fix is to increase the max-range of the short-range pathfinder, but that can increase lag in general.
     
    55IMO it's a won't-fix - perhaps we. can increase the max short-range pathfinder a bit, but these kind of issues are inherently unfixable without unit pushing and/or a single pathfinding system.
    66
    7 Edit: also this isn't a regression.
     7Edit: also this isn't a regression. Well it technically is, because this sort of bug was fixed by the 'don't add domain edges to the short pathfinder' thing, which I reverted in July, but that particular hack had its own set of problems. We can re-revert that, but fundamentally some edge cases will break whatever we try.