Changes between Version 1 and Version 2 of Ticket #5624, comment 1
- Timestamp:
- Oct 16, 2019, 3:36:39 PM (5 years ago)
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Ticket #5624, comment 1
v1 v2 1 This is caused by the max-range of the short-range pathfinder not being large enough to go around the houses in all cases .1 This is caused by the max-range of the short-range pathfinder not being large enough to go around the houses in all cases [EDIT: in this instance, because the outer-most corner of the houses isn't reachable). 2 2 3 3 The only fix is to increase the max-range of the short-range pathfinder, but that can increase lag in general. … … 5 5 IMO it's a won't-fix - perhaps we. can increase the max short-range pathfinder a bit, but these kind of issues are inherently unfixable without unit pushing and/or a single pathfinding system. 6 6 7 Edit: also this isn't a regression. 7 Edit: also this isn't a regression. Well it technically is, because this sort of bug was fixed by the 'don't add domain edges to the short pathfinder' thing, which I reverted in July, but that particular hack had its own set of problems. We can re-revert that, but fundamentally some edge cases will break whatever we try.