#5656 closed defect (fixed)
INDIVIDUAL.COMBAT.CHASING but idling
Reported by: | elexis | Owned by: | Silier |
---|---|---|---|
Priority: | Release Blocker | Milestone: | Alpha 24 |
Component: | Simulation | Keywords: | |
Cc: | Patch: | Phab:D2517 |
Description (last modified by )
In this replay with r23292, there are two skirmisher cavalry units of mine that received queued orders to hunt deer.
But instead of going there, they stood around in the idle animation in INDIVIDUAL.COMBAT.CHASING
state.
When they received a non-queued order, the state was reset.
Replay at Phab:F1188774
Attachments (2)
Change History (8)
by , 4 years ago
Attachment: | screenshot1054.jpg added |
---|
by , 4 years ago
Attachment: | screenshot1055.jpg added |
---|
comment:1 by , 4 years ago
Description: | modified (diff) |
---|
comment:2 by , 4 years ago
Entity 24688 is due to #5610 (please note they were in the "CHASING"-state, not "APPROACHING"). (Happens around turn 900.) The reason why its two friends didn't experience the same behaviour is because they received an order to go from chasing to attacking in the same turn the deer died. In attacking there *is* a check for dead targets, whilst in chasing there is not.
comment:3 by , 4 years ago
Milestone: | Alpha 24 → Work In Progress |
---|---|
Owner: | set to |
Patch: | → Phab:D2517 |
comment:4 by , 4 years ago
Description: | modified (diff) |
---|---|
Keywords: | regression removed |
Milestone: | Work In Progress |
Resolution: | → duplicate |
Status: | new → closed |
Summary: | INDIVIDUAL.COMBAT.APPROACHING but idling → INDIVIDUAL.COMBAT.CHASING but idling |
The other skirmisher cavalry was 24737, it was also in the CHASING state, so I reasonably assume it's the same issue.
Thanks for the investigation!
comment:6 by , 4 years ago
Milestone: | → Alpha 24 |
---|
One of them has entityID 24688.