Opened 3 years ago
Closed 3 years ago
#5863 closed defect (fixed)
Command group camera move does not work if one of the units in the group are garrisoned
Reported by: | Alistair_Findlay | Owned by: | Freagarach |
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Priority: | Should Have | Milestone: | Alpha 26 |
Component: | UI – In-game | Keywords: | simple |
Cc: | Patch: | Phab:D4242 |
Description
Double press on building command group moves the camera to those grouped units, but it doesn't work if any of the units in that group are garrisoned.
When double pressing the key for a command group, when that function is deciding where to put the camera it should ignore if any of the grouped units are garrisoned.
Change History (6)
comment:1 by , 3 years ago
Component: | Core engine → UI – In-game |
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comment:2 by , 3 years ago
Keywords: | simple added |
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Milestone: | Backlog → Alpha 26 |
Either of the two above mentioned possibilities is fairly easy to implement.
comment:3 by , 3 years ago
Keywords: | simple removed |
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severity: | → simple |
comment:4 by , 3 years ago
Keywords: | simple added |
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comment:5 by , 3 years ago
Owner: | set to |
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Patch: | → Phab:D4242 |
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Note that this only happens when the first entity in the group is garrisoned (the one with the lowest entity ID) since that is what the code uses to focus on. It would indeed be nice to just focus on the next possible entity.
Although one could also say we need to focus on the building the entity is garrisoned in?