Opened 3 years ago
Last modified 2 years ago
#5872 new task
Further Rendering options work
Reported by: | wraitii | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
There are still a number of issues with our rendering options.
- The renderer initialisation process is not very straightforward (it's first created, then opened, which computes capabilities and initialises subcomponents straight away)
- Rendering options ought to be improved in at least two ways:
- better handling of the renderer being present or not
- better warnings if the player options don't match the hwdetect options
- Finally, there is a known issue that changing GLSL setting with gpuskinning=true causes animated units to disappear until the game resumes.
The question of whether rendering options should only exist iff the renderer exists, or always exist (current behaviour) also stands.
Change History (2)
comment:1 by , 3 years ago
Milestone: | Alpha 25 → Alpha 26 |
---|
comment:2 by , 2 years ago
Milestone: | Alpha 26 → Backlog |
---|
Note:
See TracTickets
for help on using tickets.