Opened 3 years ago
Last modified 5 months ago
#5874 new task
Threading improvements — at Initial Version
Reported by: | wraitii | Owned by: | |
---|---|---|---|
Priority: | Must Have | Milestone: | Work In Progress |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
We currently use std::thread in a number of places:
- map generator
- net server
- user reporter
- sound
- (More?)
And soon we hope:
- pathfinder
- net client
There are issues with our implementation: we use "naked" std::thread instead of cleverer solutions. This, notably, means we fail to detect exceptions happening in the threads (see https://code.wildfiregames.com/rP22649#45341 ) A better architecture ought to be found and implemented.
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