﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
587	Depth texture shadows break untextured rendering	Philip Taylor		"Using `x11-drivers/xf86-video-intel-2.12.0`, `media-libs/mesa-7.8.2`, Intel GMA 4500MHD:

When shadows are enabled at startup, untextured things (flat colours in GUI, and unit selection circles) render incorrectly (black in GUI, invisible or mostly-terrain-coloured selection circles). This seems to happen regardless of whether shadows are enabled or disabled at runtime via the menu. This doesn't seem to happen if shadows are disabled by default, then enabled at runtime. This doesn't seem to happen when running with `LIBGL_ALWAYS_INDIRECT` - not sure if that indicates it's a driver bug."	defect	closed	Nice to Have	Backlog	Core engine	worksforme			
