﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
5896	Units stuck while spamclicking	bb		"Spamclicking a unit to go to the other side of an obstruction, doesn't move the unit. The problem here is that we don't know the actual path yet when we start to move. For the first turn we just try to move in the correct direcion, which can be wrong. Hence we try turning there too, which wastes some time, and thus we move slower/not at all.

Unsure what we need to do. Disallow spamclicking? Don't update the moverequest when its the same, i.e., don't compute a new path?


Reported by borg at phab:rP24415"	defect	new	Should Have	Backlog	Core engine				
