Opened 5 months ago

Closed 5 months ago

#5917 closed defect (fixed)

Game freezes on MP.

Reported by: Freagarach Owned by: wraitii
Priority: Release Blocker Milestone: Alpha 24
Component: Network Keywords:
Cc: Patch:

Description

When playing a MP match the game freezes at some random moment. Attached the mainlog.html.

Attachments (4)

mainlog.html (1.3 MB ) - added by Freagarach 5 months ago.
Mine.
mainlog.2.html (409.5 KB ) - added by Asger 5 months ago.
commands.txt (40.9 KB ) - added by Freagarach 5 months ago.
Mine.
commands.2.txt (42.5 KB ) - added by Asger 5 months ago.

Download all attachments as: .zip

Change History (7)

by Freagarach, 5 months ago

Attachment: mainlog.html added

Mine.

by Asger, 5 months ago

Attachment: mainlog.2.html added

comment:1 by Freagarach, 5 months ago

Me on Linux, Asger on M$ W10.

by Freagarach, 5 months ago

Attachment: commands.txt added

Mine.

by Asger, 5 months ago

Attachment: commands.2.txt added

comment:2 by Freagarach, 5 months ago

Music keeps playing, my memory fills up quickly (after the freeze starts). Asger's not.

comment:3 by wraitii, 5 months ago

Owner: set to wraitii
Resolution: fixed
Status: newclosed

In 24641:

Fix lag on OOS with AIs

Following rP24462, the OOS debugSerializer would try to serialize AI objects entirely. This is extremely slow (might be an infinite loop in some cases).
Instead, it should print the result of Serialize() in those cases.

(The original idea was that it would print more debugging information, but in practice it seems to mostly print things that show up when diffing but aren't actually sources of OOS, so essentially garbage).

Fixes #5917

Differential Revision: https://code.wildfiregames.com/D3361

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