Opened 3 years ago

Last modified 16 months ago

#5984 new enhancement

Maps in folders.

Reported by: Freagarach Owned by:
Priority: Nice to Have Milestone: Backlog
Component: Maps Keywords: core engine
Cc: Patch:

Description (last modified by Grapjas)

Currently maps have all their files in the main folders. It would be nice to have a seperate folder per map, for their specific files, as noted on Phab:D1660. This may also ease distribution of maps (just copy-pasta a folder).

Placing maps in folders won't cut it, they just won't be seen anymore (without errors though). So the core engine needs work too. 

The following might help on where to start which was reported on IRC Chat:

[14:00] <@Stan> One thing I know for sure is the C++ part in atlas will need changes

[14:01] <@Stan> Then likely the mapreader code being c++ means that changes are needed there

Change History (5)

comment:1 by Stan, 3 years ago

Milestone: Alpha 25Alpha 26

comment:2 by Grapjas, 2 years ago

Description: modified (diff)
Keywords: core engine added

comment:3 by marder, 2 years ago

I'm unsure if this is actually such a good idea. If a map depends on biome files, would the map then be bundled with those files ? (i.e. there would be a lot of duplicated files) or would it not (in which case there would be no easy copy paste possible ?)

comment:4 by Stan, 2 years ago

Milestone: Alpha 26Alpha 27

Unlikely to get done for A26

comment:5 by Freagarach, 16 months ago

Milestone: Alpha 27Backlog

Pushing back.

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