Opened 3 years ago
Last modified 15 months ago
#6088 new enhancement
Snap-in building rotation bug
Reported by: | Carl-O | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | Backlog |
Component: | UI – In-game | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Using the new snap-in feature to build usually does not work well. In sloped areas like the Sahyadri Buttes, when click-dragging, the structure (for example, a house beside a defense tower) goes off center while rotating.
One game, I tried to snap a Macedonian house Beside another Macedonian house, only to allow rotation in two sides. Beside civic center and temple appears to be normal.
related forum thread by by ‘Carltonus‘ Snap-in building rotation bug
Change History (6)
comment:1 by , 3 years ago
Component: | Core engine → UI – In-game |
---|---|
Description: | modified (diff) |
Milestone: | Backlog → Alpha 25 |
Type: | defect → enhancement |
comment:2 by , 3 years ago
Milestone: | Alpha 25 → Alpha 26 |
---|
It seems the issue is actually that the snapping prevents using all 4 rotation modes. But I suspect that this is because the house isn't square, and so to actually snap only 2 rotations are plausible?
Pushing back for the 'elevation' stuff but this might be invalid.
comment:4 by , 3 years ago
It wasn't vlad said he would maybe look into it after the gui refactoring, which is A26.
comment:5 by , 23 months ago
Milestone: | Alpha 26 → Alpha 27 |
---|
link has been added to the description, where a video of the incident can be found