Changes between Initial Version and Version 1 of Ticket #6094, comment 2
- Timestamp:
- May 3, 2021, 12:59:03 PM (3 years ago)
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Ticket #6094, comment 2
initial v1 1 1 The values that I mean are the next ones, take into account I'm not saying to make no const the varaibles but that they sould be accesible from the console. 2 2 3 egrep -r "!^let" ./public/gui/*[[BR]]egrep -r "!^const" ./public/gui/*[[BR]][[BR]] 3 4 {{{ 5 egrep -r "!^let" ./public/gui/* 6 egrep -r "!^const" ./public/gui/* 7 }}} 8 9 10 {{{ 4 11 5 12 ./public/gui/common/!settings.js:const g_MaxPlayers = 8; 6 7 13 ./public/gui/common/!settings.js:const g_MaxTeams = 4; 8 9 14 ./public/gui/common/!settings.js:const g_SettingsDirectory = "simulation/data/settings/"; 10 11 15 ./public/gui/common/!settings.js:const g_BiomesDirectory = "maps/random/rmbiome/"; 12 13 16 ./public/gui/common/!settings.js:const g_Settings = loadSettingsValues(); 14 15 17 ./public/gui/gamesetup/!gamesetup.js:const g_MapSizes = prepareForDropdown(g_Settings && g_Settings.!MapSizes); 16 17 18 ./public/gui/gamesetup/!gamesetup.js:const g_MapTypes = prepareForDropdown(g_Settings && g_Settings.!MapTypes); 18 19 19 ./public/gui/gamesetup/!gamesetup.js:const g_PopulationCapacities = prepareForDropdown(g_Settings && g_Settings.!PopulationCapacities); 20 21 20 ./public/gui/gamesetup/!gamesetup.js:const g_WorldPopulationCapacities = prepareForDropdown(g_Settings && g_Settings.!WorldPopulationCapacities); 22 23 21 ./public/gui/gamesetup/!gamesetup.js:const g_StartingResources = prepareForDropdown(g_Settings && g_Settings.!StartingResources); 24 25 22 ./public/gui/gamesetup/!gamesetup.js:const g_VictoryConditions = g_Settings && g_Settings.!VictoryConditions; 26 27 23 ./public/gui/gamesetup/!gamesetup.js:const g_CivData = loadCivData(false, false); 28 29 24 ./public/gui/gamesetup/!gamesetup.js:const g_IsNetworked = Engine.!HasNetClient(); 30 31 25 ./public/gui/gamesetup/!gamesetup.js:const g_IsController = !g_IsNetworked !|| Engine.!HasNetServer(); 32 33 26 ./public/gui/loadgame/!SavegameDetails.js:const g_CivData = loadCivData(false, false); 34 35 27 ./public/gui/lobby/!lobby.js:const g_VictoryConditions = g_Settings && g_Settings.!VictoryConditions; 36 37 28 ./public/gui/lobby/!lobby.js:const g_MapSizes = prepareForDropdown(g_Settings && g_Settings.!MapSizes); 38 39 29 ./public/gui/lobby/!lobby.js:const g_MapTypes = prepareForDropdown(g_Settings && g_Settings.!MapTypes); 40 41 30 ./public/gui/lobby/!lobby.js:const g_CivData = loadCivData(false, false); 42 43 31 ./public/gui/maps/mapbrowser/!MapBrowserPage.js:const g_IsController = false; 44 45 32 ./public/gui/maps/mapbrowser/!MapBrowserPage.js:const g_GameAttributes = { 46 47 33 ./public/gui/maps/mapbrowser/!MapBrowserPage.js:const g_MapTypes = prepareForDropdown(g_Settings && g_Settings.!MapTypes); 48 49 34 ./public/gui/maps/mapbrowser/utils/!MatchSort.js:const !MatchSort = (function() { 50 51 35 ./public/gui/maps/mapbrowser/utils/!MatchSort.js:const Highscore = -10E7; 52 53 36 ./public/gui/replaymenu/replay_!filters.js:const g_PopulationCapacities = prepareForDropdown(g_Settings && g_Settings.!PopulationCapacities); 54 55 37 ./public/gui/replaymenu/replay_!filters.js:const g_WorldPopulationCapacities = prepareForDropdown(g_Settings && g_Settings.!WorldPopulationCapacities); 56 57 38 ./public/gui/replaymenu/replay_!menu.js:const g_EngineInfo = Engine.!GetEngineInfo(); 58 59 39 ./public/gui/replaymenu/replay_!menu.js:const g_CivData = loadCivData(false, false); 60 61 40 ./public/gui/replaymenu/replay_!menu.js:const g_MapSizes = prepareForDropdown(g_Settings && g_Settings.!MapSizes); 62 63 41 ./public/gui/session/!input.js:const SDL_BUTTON_LEFT = 1; 64 65 42 ./public/gui/session/!input.js:const SDL_BUTTON_MIDDLE = 2; 66 67 43 ./public/gui/session/!input.js:const SDL_BUTTON_RIGHT = 3; 68 69 44 ./public/gui/session/!input.js:const SDLK_LEFTBRACKET = 91; 70 71 45 ./public/gui/session/!input.js:const SDLK_RIGHTBRACKET = 93; 72 73 46 ./public/gui/session/!input.js:const SDLK_RSHIFT = 303; 74 75 47 ./public/gui/session/!input.js:const SDLK_LSHIFT = 304; 76 77 48 ./public/gui/session/!input.js:const SDLK_RCTRL = 305; 78 79 49 ./public/gui/session/!input.js:const SDLK_LCTRL = 306; 80 81 50 ./public/gui/session/!input.js:const SDLK_RALT = 307; 82 83 51 ./public/gui/session/!input.js:const SDLK_LALT = 308; 84 85 52 ./public/gui/session/!input.js:const ACTION_NONE = 0; 86 87 53 ./public/gui/session/!input.js:const ACTION_GARRISON = 1; 88 89 54 ./public/gui/session/!input.js:const ACTION_REPAIR = 2; 90 91 55 ./public/gui/session/!input.js:const ACTION_GUARD = 3; 92 93 56 ./public/gui/session/!input.js:const ACTION_PATROL = 4; 94 95 57 ./public/gui/session/!input.js:const INPUT_NORMAL = 0; 96 97 58 ./public/gui/session/!input.js:const INPUT_SELECTING = 1; 98 99 59 ./public/gui/session/!input.js:const INPUT_BANDBOXING = 2; 100 101 60 ./public/gui/session/!input.js:const INPUT_BUILDING_PLACEMENT = 3; 102 103 61 ./public/gui/session/!input.js:const INPUT_BUILDING_CLICK = 4; 104 105 62 ./public/gui/session/!input.js:const INPUT_BUILDING_DRAG = 5; 106 107 63 ./public/gui/session/!input.js:const INPUT_BATCHTRAINING = 6; 108 109 64 ./public/gui/session/!input.js:const INPUT_PRESELECTEDACTION = 7; 110 111 65 ./public/gui/session/!input.js:const INPUT_BUILDING_WALL_CLICK = 8; 112 113 66 ./public/gui/session/!input.js:const INPUT_BUILDING_WALL_PATHING = 9; 114 115 67 ./public/gui/session/!input.js:const INPUT_UNIT_POSITION_START = 10; 116 117 68 ./public/gui/session/!input.js:const INPUT_UNIT_POSITION = 11; 118 119 69 ./public/gui/session/!input.js:const INVALID_ENTITY = 0; 120 121 70 ./public/gui/session/!input.js:const g_FreehandSelection_ResolutionInputLineSquared = 1; 122 123 71 ./public/gui/session/!input.js:const g_FreehandSelection_MinLengthOfLine = 8; 124 125 72 ./public/gui/session/!input.js:const g_FreehandSelection_MinNumberOfUnits = 2; 126 127 73 ./public/gui/session/!input.js:const g_MaxDragDelta = 4; 128 129 74 ./public/gui/session/!input.js:const doublePressTime = 500; 130 131 75 ./public/gui/session/selection_panels_!helpers.js:const UPGRADING_NOT_STARTED = -2; 132 133 76 ./public/gui/session/selection_panels_!helpers.js:const UPGRADING_CHOSEN_OTHER = -1; 134 135 77 ./public/gui/session/!session.js:const g_IsReplay = Engine.!IsVisualReplay(); 136 137 78 ./public/gui/session/!session.js:const g_CivData = loadCivData(false, true); 138 139 79 ./public/gui/session/!session.js:const g_MapSizes = prepareForDropdown(g_Settings && g_Settings.!MapSizes); 140 141 80 ./public/gui/session/!session.js:const g_MapTypes = prepareForDropdown(g_Settings && g_Settings.!MapTypes); 142 143 81 ./public/gui/session/!session.js:const g_PopulationCapacities = prepareForDropdown(g_Settings && g_Settings.!PopulationCapacities); 144 145 82 ./public/gui/session/!session.js:const g_WorldPopulationCapacities = prepareForDropdown(g_Settings && g_Settings.!WorldPopulationCapacities); 146 147 83 ./public/gui/session/!session.js:const g_StartingResources = prepareForDropdown(g_Settings && g_Settings.!StartingResources); 148 149 84 ./public/gui/session/!session.js:const g_VictoryConditions = g_Settings && g_Settings.!VictoryConditions; 150 151 85 ./public/gui/session/!session.js:const g_GameAttributes = deepfreeze(Engine.!GuiInterfaceCall("!GetInitAttributes")); 152 153 86 ./public/gui/session/!session.js:const g_IsNetworked = Engine.!HasNetClient(); 154 155 87 ./public/gui/session/unit_!actions.js:const g_DisabledTags = { "color": "255 140 0" }; 156 157 88 ./public/gui/summary/!summary.js:const g_CivData = loadCivData(false, false); 158 159 89 ./public/gui/session/selection_!panels.js:let g_PanelsOrder = [ 90 }}}