Garrisoning units in buildings
Patch to implement Garrisoning in buildings
Features Implemented:
Auto Unloading of units when the building's health reduces to a particular amount
Filtering unit classes on garrisoning
Fixed "GetPosition() called when IsInWorld() is false" error
Unload All
Auto Healing garrisoned units
Features Not Implemented:
Special cases for Ships
Garrison flag appearing on top of the building
Playing Garrisoning sound
Other things to be done:
Modify XML to set the class/max number of units which can be garrisoned in a building, heal rate etc
Change History
(9)
Milestone: |
Unclassified → OS Alpha 2
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Keywords: |
review added
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Type: |
defect → enhancement
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Milestone: |
OS Alpha 2 → OS Alpha 3
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Resolution: |
→ fixed
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Status: |
new → closed
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Resolution: |
fixed
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Status: |
closed → reopened
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Resolution: |
→ fixed
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Status: |
reopened → closed
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Keywords: |
garrison added; review removed
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(In [8451]) Garrisoning for buildings based on patch by Evans (fixes #610)