10 | | EDIT1: I also noticed this strange behaviour with the scenario map "Combat Demo (Huge)" and it is also reproducible with A24b. |
| 10 | EDIT1: I also noticed this strange behaviour with the scenario map "Combat Demo (Huge)" and it is also reproducible with A24b.\\ |
| 11 | |
| 12 | Edit2: Changeset number which caused the problem [16482].\\ |
| 13 | IRC 0ad-dev ([http://irclogs.wildfiregames.com/%230ad-dev/2021-09-15-QuakeNet-%230ad-dev.log 15/Sep/21]) remark by `s0600204`\\ |
| 14 | > I think Langbart's onto something, and I think it makes perfect sense that that line's why the view-polygon's appears incorrect.\\ |
| 15 | > The polygon should probably be the intersection of the camera view frustrum and the *ground* plane (such as it is), not the *water* plane. |