﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
6125,'Infinite loop' of sorts in UnitAI+guarding,Freagarach,wraitii,"""INDIVIDUAL.GuardedAttacked' pushes an order to the front when the guarded entity is attacked.

Unfortunately, that completely fails to account for infinite loops.

As such, an infinite number of orders can be added over sufficient # of turns, which can end up crashing the stack.",defect,assigned,Must Have,Alpha 25,Core engine,,,,
