﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
6125	'Infinite loop' of sorts in UnitAI+guarding	Freagarach	wraitii	"""INDIVIDUAL.GuardedAttacked' pushes an order to the front when the guarded entity is attacked.

Unfortunately, that completely fails to account for infinite loops.

As such, an infinite number of orders can be added over sufficient # of turns, which can end up crashing the stack."	defect	assigned	Must Have	Alpha 25	Core engine				
