Changes between Initial Version and Version 1 of Ticket #6136


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Timestamp:
Apr 9, 2021, 11:15:55 PM (3 years ago)
Author:
nani
Comment:

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  • Ticket #6136 – Description

    initial v1  
    55 * It would get rid of the need to know the password
    66 * It would allow all your buddies to join automatically
    7  * If designed right it would for new cool hypothetical cases as
     7 * If designed right it would allow for new cool hypothetical cases as
    88   * tournaments: only allowed players for each match would be allowed to go in + arbiter or streamer
    99   * lobby admins allowed to join a rated game or similar to resolve problems
     
    1212 * As is done now if you want to have a big game (ex: 4vs4) and not have a public due DDOS (or DOS) attacks everyone must know the password and having to pass it to each player can be very difficult as most only use lobby or forum as chat medium
    1313
    14 How would be implemented:[[BR]]The current password system seems to be sending the password to the server doing the client verification there, then returning a deny or allow. With this it would either need to know the buddy list of each player (which is inefficient and unrealistic) o an alternative, which would be  to send a join request from the server to the game host with all the corresponding information needed and let the host return a allow or deny response, which will be forwarded to the client by the sever.
     14How would be implemented:[[BR]]The current password system seems to be sending the password to the server doing the client verification there, then returning a deny or allow. With this it would either need to know the buddy list of each player (which is inefficient and unrealistic) o an alternative, which would be  to send a join request from the server to the game host with all the corresponding information needed and let the host return a allow or deny response, which will be forwarded to the client by the sever.