Conquest structures/units should exclude not conquest critical entities like conquest does
It is a bit annoying to have to destroy every field and structure which cannot train or defend.
Same goes for conquest units, it should not be required to kill all traiders or healers to win the game.
Change History
(4)
Description: |
modified (diff)
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Priority: |
Release Blocker → Should Have
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Summary: |
Conquest critical units and structures is using wrong class matches → Conquest structures/units should exclude not conquest critical entities like conquest does
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Milestone: |
Alpha 25 → Alpha 26
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Keywords: |
simple added
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Milestone: |
Alpha 26 → Alpha 27
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Milestone: |
Alpha 27 → Backlog
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Pushing back.