Opened 3 years ago
Closed 2 years ago
#6213 closed defect (fixed)
Autoqueue issues
Reported by: | wraitii | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 26 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: | Phab:D4144 |
Description (last modified by )
- When the production queue is modified, the auto queue should untoggle
- Autoqueue ignore entity limits and allows training infinite heroes.
Depending on difficulty, a way out is deactivating the feature for now.
Change History (11)
comment:1 by , 3 years ago
comment:2 by , 3 years ago
Description: | modified (diff) |
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Priority: | Release Blocker → Should Have |
RB bug fixed.
comment:3 by , 3 years ago
Replying to wraitii:
- When the production queue is modified, the auto queue should untoggle
That is a matter of taste. I regularly modify the queue and it would be not nice to have to enable it again thereafter, IMHO. Ideally we'd have more elaborate queue-modifying actions, like click and drag the order of items.
comment:4 by , 3 years ago
Patch: | → Phab:D4144 |
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comment:6 by , 3 years ago
Milestone: | Alpha 25 → Alpha 26 |
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comment:7 by , 3 years ago
Autoqueue should be disabled when changing owner. PetraAI doesn't disable it when captured and it messes up her planning.
comment:11 by , 2 years ago
Resolution: | → fixed |
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Status: | new → closed |
The second part is fixed, the first part is won't fix, IMHO. As for improvements, they are certainly possible. See e.g. #6278.
In 25753: