Opened 3 years ago

Last modified 15 months ago

#6355 new enhancement

Add a visual indication for damaged buildings to re-enter them

Reported by: Langbart Owned by:
Priority: Should Have Milestone: Backlog
Component: UI – In-game Keywords:
Cc: Patch:

Description (last modified by Langbart)

A typical feature of RTS games is that heavily damaged buildings automatically unload all the units inside. In 0ad, there is no visual notification indicating that the building needs to be repaired in order to re-enter it.
Below are two cases where this issue has been reported.

(1) Forum by seeh (19/May/21)

(2) IRC 0ad by David_Longbotum (11/Oct/21)

09:10 < David_Longbotum> in the game during multiplayer i often run into this problem where I can not garrison my units into a captured Civic Center.
09:10 < David_Longbotum> i don't know if it is a bug. just tired of it


Ideas for a possible solution could be:

  • adding a status bar icon,

  • adding an icon above the structure,

  • a special texture overlay or

  • have a disabled garrison icon when hovering, perhaps even with a tooltip.

Attachments (4)

status_bar_repair.jpg (142.1 KB ) - added by Langbart 3 years ago.
icon_above_structure.jpg (92.1 KB ) - added by Langbart 3 years ago.
texture_overlay.jpg (143.4 KB ) - added by Langbart 3 years ago.
tooltip.jpg (76.0 KB ) - added by Langbart 3 years ago.

Download all attachments as: .zip

Change History (9)

by Langbart, 3 years ago

Attachment: status_bar_repair.jpg added

by Langbart, 3 years ago

Attachment: icon_above_structure.jpg added

by Langbart, 3 years ago

Attachment: texture_overlay.jpg added

comment:1 by Langbart, 3 years ago

Description: modified (diff)

fixing layout of images

comment:2 by Freagarach, 3 years ago

Another option: Have a disabled garrison icon when hovering, perhaps even with a tooltip.

comment:3 by Langbart, 3 years ago

Description: modified (diff)

adding a new idea to the description

by Langbart, 3 years ago

Attachment: tooltip.jpg added

comment:4 by Stan, 2 years ago

Milestone: Alpha 26Alpha 27

Unlikely to get done for A26

comment:5 by Freagarach, 15 months ago

Milestone: Alpha 27Backlog

Pushing back.

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