Opened 2 years ago
Closed 2 years ago
#6417 closed defect (fixed)
Errors generating map
Reported by: | Langbart | Owned by: | |
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Priority: | If Time Permits | Milestone: | Alpha 26 |
Component: | Atlas editor | Keywords: | |
Cc: | Patch: |
Description
to reproduce
- Open
scenarios/unit_pushing_test.xml
in Atlas. - Press
Generate map
- Errors and warnings appear
0 A.D. (0.0.26) Main log (warnings and errors only) ERROR: JavaScript error: maps/random/rmgen-common/player.js line 66 g_CivData[getCivCode(...)] is undefined getStartingEntities@maps/random/rmgen-common/player.js:66:19 placeCivDefaultStartingEntities@maps/random/rmgen-common/player.js:111:44 placePlayerBase@maps/random/rmgen-common/player.js:159:33 placePlayerBases@maps/random/rmgen-common/player.js:147:18 @maps/random/aegean_sea.js:76:17 ERROR: CMapGeneratorWorker::Run: Failed to load RMS 'maps/random/aegean_sea.js' WARNING: CSimulation2Impl::InitRNGSeedSimulation: No seed value specified - using 0 WARNING: CSimulation2Impl::InitRNGSeedAI: No seed value specified - using 0 ERROR: JavaScript error: simulation/helpers/Setup.js line 51 deepcopy requires one argument. LoadMapSettings@simulation/helpers/Setup.js:51:46
The problem can be reproduced for A25b [25860] but not for A24b [24937] because the scenario map unit_pushing_test
was added with [25182].
Attachments (1)
Change History (2)
by , 2 years ago
Attachment: | generate_unit_pushing_test.jpg added |
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comment:1 by , 2 years ago
Resolution: | → fixed |
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Status: | new → closed |
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Don't have any errors anymore, probably fixed by:
In r26245:
UnitMotion pushing improvements
The major effect is that units can now get bogged down when very dense groups start colliding. This makes movement more realistic, makes unit movement more 'chokepointy', and generally improves the mathematical soundness of the system (lower values are easier to handle for our 200ms turns).
In r26275