Changes between Initial Version and Version 1 of Ticket #645


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Timestamp:
Oct 25, 2010, 5:45:39 AM (14 years ago)
Author:
Kieran P
Comment:

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  • Ticket #645 – Description

    initial v1  
    77* When no units are garrisoned, the 'unload all' button should be grayed out and unclickable (as it has no function), but shouldn't be removed from the UI.
    88
    9 * Ranged units which are garrisoned should be able to attack nearby enemies, within their normal range. e.g. javelenists should be able to throw spears out of the tower. Don't worry about being able to see the unit, just seeing the spear from the building to the enemy and hitting it will be enough.
     9* Infantry units which are garrisoned should be able to attack nearby enemies, within their normal range. Don't worry about being able to see the unit, just seeing the arrow from the building to the enemy and hitting it will be enough. The amount of arrows is equal to the amount of infantry units garrisoned. 10 infantry garrisoned == 10 arrows a second.
    1010
    1111* There is currently no way to know how many units a building can garrison at once. There needs to be a count somewhere on the cursor, or within the building.