Changes between Version 15 and Version 18 of Ticket #645


Ignore:
Timestamp:
Dec 1, 2010, 4:55:05 AM (13 years ago)
Author:
Kieran P
Comment:

Shifted some things around, marked some items as done, and added one new bug, which is:

  • The garrison icon when holding down CTRL (or using the garrison button in the units panel) does doesn't grey out when that unit can be garrisoned, and you hover over a building which does support garrisoning, but the combination of the two (building and unit) is unsupported. Example: it shows coloured garrison icon when you try to put a horse into a tower, which is not allowed.

If you can get that fixed before Alpha 3 releases, then we can push the rest of the required fixed back to Alpha 4 :-)

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  • Ticket #645 – Description

    v15 v18  
    1 With the recent addition of basic garrisoning, it'd be good to have this functionality finished off. Let's not leave half finished features if possible. If it's done now, then it doesn't need to be worried about later on.
    2 
    3 Excluding artwork related items (e.g. propping) which will be handled later, here is some things left to do:
     1With the recent addition of basic garrisoning, it'd be good to have this functionality finished off. Excluding artwork related items (e.g. propping) which will be handled later, here is some things left to do:
    42
    53'''Enhancements'''
    64
    7 * Need a way to tell if a building has garrisoned units, and how many, without having to click on it. Maybe a count next to the health bar?
     5'''* [DONE]''' Infantry units which are garrisoned should be able to attack nearby enemies, within their normal range. Don't worry about being able to see the unit, just seeing the arrow from the building to the enemy and hitting it will be enough. The amount of arrows is equal to the amount of infantry units garrisoned. 10 infantry garrisoned == 10 arrows a second.
    86
    9 * When no units are garrisoned, the 'unload all' button should be grayed out and unclickable (as it has no function), but shouldn't be removed from the UI.
     7'''* [DONE]''' Need to be able to garrison units without using the CTRL key. A garrison button next to the kill button in the unit picture panel, which which clicked, makes the next left click garrison all selected units to it.
    108
    11 * Infantry units which are garrisoned should be able to attack nearby enemies, within their normal range. Don't worry about being able to see the unit, just seeing the arrow from the building to the enemy and hitting it will be enough. The amount of arrows is equal to the amount of infantry units garrisoned. 10 infantry garrisoned == 10 arrows a second.
     9'''* [DONE]''' When a unit isn't able to be garrisoned into the building, then show a greyed out version of the cursor when holding down CTRL.
    1210
    13 * There is currently no way to know how many units a building can garrison at once. There needs to be a count somewhere on the cursor, or within the building.
     11* Need a way to tell if a building has garrisoned units, and how many, without having to click on it. Maybe a count next to the health bar, or a flag on the top of buildings?
    1412
    15 * Need to be able to garrison units without using the CTRL key. A garrison button next to the kill button in the unit picture panel, which which clicked, makes the next left click garrison all selected units to it.
     13* Garrisoning needs a new 'out' icon. It's currently pointing into the door, but the text says 'Unload-all'. The icon should have the arrow point away from the door.
    1614
    1715'''Bug Fixes'''
    18 
    19 * Garrisoning needs a new 'out' icon. It's currently pointing into the door, but the text says 'Unload'
    2016
    2117* Not all units are being healed. There is one unit that has 3.1111111111111111119 health (at the same time, perhaps round to 1 decimal place, e.g. 3.1%)
     
    2319* Not all units are going to the rally flag for the building when they are all unloaded. Unloading one at a time works.
    2420
    25 * When a unit isn't able to be garrisoned into the building, then show the garrison icon when holding down CTRL but with a red crossed out circle to indicate the action is not permitted. Currently some units, like horses, can't go into the building, but still show the icon (see the tweaks below)
    26 
    2721* When more than one unit of a type is garrisoned, the garrison buttons may change position every time a unit of that type is unloaded. This occurs when units of the same type are spread throughout the garrison list. This list may need to be sorted to prevent this from happening. (Unit selections would also suffer from this problem if selections that contained multiple units of the same type allowed removing a single unit. However, the selection buttons remove the entire group so this problem is not seen there.)
    2822
    29 '''Tweaks'''
    30 
    31 Garrisonable buildings: Tower, Fortress, Town Center
    32 
    33 Tower garrisonable units: Any person on foot (infantry or support)[[BR]]
    34 Tower garrisonable limit: 5
    35 
    36 Fortress garrisonable units: Any units, minus seige units[[BR]]
    37 Fortress garrisonable limit: 20
    38 
    39 Town center garrisonable units: Any units, minus seige units[[BR]]
    40 Town center garrisonable limit: 15
     23* The garrison icon when holding down CTRL (or using the garrison button in the units panel) does doesn't grey out when that unit can be garrisoned, and you hover over a building which does support garrisoning, but the combination of the two (building and unit) is unsupported. Example: it shows coloured garrison icon when you try to put a horse into a tower, which is not allowed.