Opened 2 years ago

Closed 2 years ago

#6494 closed defect (fixed)

Rectangular texture error on water when dying

Reported by: Langbart Owned by: Vladislav Belov
Priority: Release Blocker Milestone: Alpha 26
Component: Core engine Keywords: regression
Cc: Patch: Phab:D4637

Description (last modified by Langbart)

A user called Sevda reported a bug in the forum. I am just creating the ticket so the issue will not be forgotten.

Another bug found, when a whale is killed, this is shown as the corpse. There is no error returned but a sudden square black hole in the middle of the ocean ...

A similar issue happened to me as well.

to reproduce

  • Start the game with default settings
  • Start the forest_battle_4p map
  • Select the harbor in the middle and produce a fishing boat (use cheat code wololo before)
  • When I sink the fishing boat it looks like in the image below.

  • See image of dead whale on Corinthian Isthmus (2) map below.

EDIT 18/Apr/22

  • Toggling Real water depth in the settings no longer shows the rectangle.
    • Toggling the Real water depth off will show just less of of the square but does not hide the rectangle.
    • See forum thread: When Death encountered a Bug (18/Apr/22)
  • Also some units don't show a rectangle upon death e.g. Han fishing boat (see GIF below).

bisect

[26284]

reproducible

Issue is reproducible with current git version [26759].
Issue is not reproducible with A25b.

Attachments (4)

square.jpg (144.1 KB ) - added by Langbart 2 years ago.
Corinthian_Isthmus_2p.jpg (320.4 KB ) - added by Langbart 2 years ago.
deadwhale_A25b.jpg (226.8 KB ) - added by Langbart 2 years ago.
han_fishing.gif (694.0 KB ) - added by Langbart 2 years ago.

Download all attachments as: .zip

Change History (26)

by Langbart, 2 years ago

Attachment: square.jpg added

comment:1 by Langbart, 2 years ago

Description: modified (diff)

correct image macros

comment:2 by Langbart, 2 years ago

Description: modified (diff)

bisect

comment:3 by Langbart, 2 years ago

Description: modified (diff)

Checking a dead whale on Corinthian Isthmus (2)

by Langbart, 2 years ago

Attachment: Corinthian_Isthmus_2p.jpg added

comment:4 by Vladislav Belov, 2 years ago

How the whale does look like in A25b?

in reply to:  4 comment:5 by Langbart, 2 years ago

Replying to Vladislav Belov:

How the whale does look like in A25b?

Below is an image of a dead whale on the map Corinthian Isthmus (2) map with the default settings.

by Langbart, 2 years ago

Attachment: deadwhale_A25b.jpg added

comment:6 by gameboy, 2 years ago

his bug does persist in version 26 in development,

Version 0, edited 2 years ago by gameboy (next)

comment:7 by Langbart, 2 years ago

Description: modified (diff)
Summary: Real water depth: Rectangular texture error on water when dyingRectangular texture error on water when dying

Adding a forum thread to the description.
When Death encountered a Bug. (17/Apr/22)

Title update, the real water depth will not completely fix the problem, this was incorrectly stated after testing the forest_battle_4p with the HAN. See GIF in the description.

by Langbart, 2 years ago

Attachment: han_fishing.gif added

comment:8 by gameboy, 2 years ago

This is a graphical model map of the object after death that is missing.

comment:9 by gameboy, 2 years ago

All factions have this problem.

comment:10 by gameboy, 2 years ago

@Vladislav Belov Please help.

comment:11 by gameboy, 2 years ago

Help.

comment:12 by marder, 2 years ago

If there is no other quick fix available, we can just disable the blood for these actors I guess?

comment:13 by Stan, 2 years ago

It should be fixed as its a regression :)

Last edited 2 years ago by Stan (previous) (diff)

comment:14 by marder, 2 years ago

nvm

Last edited 2 years ago by marder (previous) (diff)

comment:15 by gameboy, 2 years ago

@stanislas69 Please fix it, my friend.

comment:16 by Stan, 2 years ago

Patch: regression
Priority: Should HaveRelease Blocker

comment:17 by Stan, 2 years ago

Keywords: regression added
Patch: regression

comment:18 by gameboy, 2 years ago

Please provide test patches.

comment:19 by gameboy, 2 years ago

Please!

comment:20 by asterix, 2 years ago

Patch: Phab: D4637

comment:21 by asterix, 2 years ago

Patch: Phab: D4637Phab:D4637

comment:22 by Vladislav Belov, 2 years ago

Owner: set to Vladislav Belov
Resolution: fixed
Status: newclosed

In 26852:

Disables writing depth for decals as they follow terrain and water (if floating) shape. Fixes #6494

Tested By: Langbart

Differential Revision: https://code.wildfiregames.com/D4637

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