﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
6522,Units acceleration hovercraft edge case,marder,,"replace UnitMotion with the following in template_unit_siege
{{{#!xml
<UnitMotion>
  <PassabilityClass>large</PassabilityClass>
  <RunMultiplier>1</RunMultiplier>
  <InstantTurnAngle>10</InstantTurnAngle>
  <Acceleration op=""mul"">0.05</Acceleration>
  <Weight op=""mul"">5.0</Weight>
</UnitMotion>
}}}
start a game, build a ram and then let it do a 180° turn.

You will notice the it will immediately turn around, but still slowly decelerate in the wrong direction, come to a halt and then slowly re-accelerate in the correct direction.

This seems inconsistent with other turning/ acceleration behavior.

Do note that this is not a bug that you will notice in the unmodified game, as there is no unit with such slow acceleration and and a disabled !InstantTurnAngle. It also only happens on a 180 turn.",defect,new,If Time Permits,Alpha 26,Core engine,,,,
