﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
6522	Units acceleration hovercraft edge case	marder		"replace UnitMotion with the following in template_unit_siege

`<UnitMotion>    `

`<PassabilityClass>large</PassabilityClass>`

`<RunMultiplier>1</RunMultiplier>`

`<InstantTurnAngle>10</InstantTurnAngle>`

`<Acceleration op=""mul"">0.05</Acceleration>`

`<Weight op=""mul"">5.0</Weight>`

`</UnitMotion>`

start a game, build a ram and then let it do a 180° turn.

You will notice the it will immediately turn around, but still slowly decelerate in the wrong direction, come to a halt and then slowly re-accelerate in the correct direction.

This seems inconsistent with other turning/ acceleration behavior.

Do note that this is not a bug that you will notice in the unmodified game, as there is no unit with such slow acceleration and and a disabled !InstantTurnAngle. It also only happens on a 180 turn."	defect	new	If Time Permits	Alpha 26	Core engine				
