Opened 2 years ago
Closed 2 years ago
#6525 closed defect (fixed)
OpenGL ARB causes big slow down
Reported by: | Langbart | Owned by: | Vladislav Belov |
---|---|---|---|
Priority: | Should Have | Milestone: | Alpha 26 |
Component: | Core engine | Keywords: | |
Cc: | Patch: | Phab:D4635 |
Description
Testing latest GIT version and noticed a big slowdown when using openGL ARB
on the Ratumacos
map.
to reproduce
- Download the attached replay
ratumacos.zip
- Set the Renderer backend in the graphics options to
OpenGL ARB
- Start the replay, set the view to
paria
and clickFollow Player
- Notice the extreme slowdown
- The replay is only 2:42mins long, but counting the real time it takes 3:34mins with
OpenGL ARB
and only 2:55mins withOpenGL
to complete the replay.
bisect
[26815]
(On [26814] the times to complete the replay are more similar between OpenGL
and OpenGL ARB
.)
related IRC conversation
IRC 0ad-dev 2/May/22
10:48 < Vladislav> Langbart: according to profiling data chopiness might be because of shadows
Attachments (2)
Change History (6)
by , 2 years ago
Attachment: | ratumacos.jpg added |
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by , 2 years ago
Attachment: | ratumacos.zip added |
---|
comment:1 by , 2 years ago
Patch: | → Phab:D4635 |
---|
follow-up: 3 comment:2 by , 2 years ago
comment:3 by , 2 years ago
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Does that make GLSL slower ?