Opened 2 years ago
Last modified 16 months ago
#6552 new defect
Grid pattern for deactivated shadow filtering — at Version 2
Reported by: | Langbart | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
to reproduce
Start the random map Anatolian Plateau
and look at the stone when toggling the option Filtering
in the graphics settings under Shadows
. See GIFs below for more clarity.
# Autostart # You can also choose another map, but for consistent testing and comparison between different alphas, this map was chosen. binaries/system/pyrogenesis -conf=mod.enabledmods:"mod public" -autostart="random/anatolian_plateau" -autostart-seed=999345625 -autostart-civ=1:cart
bisect
reproducible
A24b it is visible a little bit
A25b it is very obvious
latest GIT version [26913]
related
Investigation with elexis
[19:53:05] elexis only the environment.js affects that map [19:53:22] elexis so it might be that the angle of the light now hits in such a way that makes it more obvious [...] [19:57:15] elexis the SunRotation line [19:57:19] elexis that might have triggered it [19:57:31] elexis elevation too I guess [...] [20:14:10] Langbart Taking the existing values and simply lowering "SunElevation" to 0.7 fixes the issue (mostly) [...] [20:15:24] Langbart as soon as you move the camera ... [20:15:31] Langbart it itches a little bit, definitely noticeable [20:15:52] elexis but thats not the root cause of the bug [20:15:57] elexis the bug is the root cause of the bug [20:16:02] elexis for any bug [20:16:17] elexis it shouldnt matter how the angle is, so thats not a fix, thats just hiding the bug [20:16:42] elexis the bug must either be a wrong texture, model, or shader [...] [20:33:31] Langbart I used those values that were introduced with 25562 for SunElevation, SunRotation and SunColor ... the problem could be reproduced with Alpha XXII, but as extremely visible with Alpha XXV [20:34:44] elexis it sounds like a shader/material thing
If you use the values before [25562] from the environment.js file, the problem becomes less obvious (it hides the problem). See the image below for more clarity.
Change History (7)
by , 2 years ago
by , 2 years ago
by , 2 years ago
Attachment: | rP26913_openGL.gif added |
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comment:1 by , 2 years ago
Component: | Core engine → Art & Animation |
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Description: | modified (diff) |
by , 2 years ago
by , 2 years ago
Attachment: | hide_my_Problem.jpg added |
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bisect