#6559 closed defect (fixed)
Problem: rice as a food subtype
Reported by: | Langbart | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 26 |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Gurken Khan
pointed out a rice issue
Yeah, no. I hereby petition rice to count as vegetarian! ;)
food.json lists rice as a subtype
Line | |
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6 | "subtypes": { |
7 | "fish": "Fish", |
8 | "fruit": "Fruit", |
9 | "grain": "Grain", |
10 | "meat": "Meat", |
11 | "rice": "Rice" |
12 | }, |
13 | "properties": [ |
14 | "barterable", |
The issue was pointed out by Nescio0
with commit 498061f (16/Jul/20).
Don't introduce rice resource subtype:
- This is not compatible with the public mod.
- Making it only available to Han China means their fields are useless when captured by other civs, whereas the reverse is not true.
- food.grain does not represent only wheat, but also other grains:cereals (e.g. barley, oats, rye, spelt, sorghum, millet, maize, and yes, rice) ...
In a later commit (de1bd77 (25/Sep/21)) it was reintroduced and later folded into the main game.
related discussion
IRC 0ad-dev 16/May/22
12:09 < marder> do we really need a food.rice resource for the han? [...] 13:09 <@Stan> @tell marder it was justified since rice fields are smaller iirc
forum threads
- Addition of Han Chinese to 0AD (20/Apr/21)
- Fixing Chinese Han (20/Feb/22)
slightly related ticket
Change History (6)
comment:1 by , 23 months ago
Description: | modified (diff) |
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comment:2 by , 23 months ago
Priority: | Release Blocker → Should Have |
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comment:5 by , 23 months ago
Resolution: | → fixed |
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Status: | new → closed |
Fixed in:
https://trac.wildfiregames.com/changeset/26937
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opinions
I would definitely advocate giving all units that can collect grain the ability to collect rice as well, because in the long run a user will come and create a ticket that a rice field cannot be used if it is in the sphere of influence of a player from a non-Han civilisation.
Lowering the priority