#6579 closed defect (fixed)

Wrong animation selected for unit activity

Reported by: Langbart Owned by: Stan
Priority: Should Have Milestone: Alpha 26
Component: Core engine Keywords:
Cc: Patch:

Description

The recent animation cleanup in the actor files causes a lot of issues. Very often a wrong animation is being displayed.

to reproduce for an Athens spearman

  • Start a map with Athens, select the spearmen and have them start collecting wood.
  • Pay attention when they move between drop points.
  • See GIF/Image below for more clarity. On the left side is [26964], on the right side [26963].

bisect

The problem with the Athenian spearman described above occurred with [26964].
More civs and units are affected, e.g. the Roman swordsman.

possible solution

Adding frequency="1"

  • binaries/data/mods/public/art/actors/units/athenians/infantry_spearman_b.xml

    a b  
    6161    <variant file="biped/approach_praise.xml"/>
    6262  </group>
    6363  <group>
    64     <variant name="Idle"/>
     64    <variant frequency="1" name="Idle"/>
    6565    <variant file="biped/formations/phalanx_front.xml"/>
    6666    <variant file="biped/formations/phalanx_mid.xml"/>
    6767    <variant file="biped/formations/phalanx_back.xml"/>

related ticket

#6566

Attachments (2)

wood_spp.jpg (5.5 KB ) - added by Langbart 22 months ago.
woodME.gif (447.7 KB ) - added by Langbart 22 months ago.

Download all attachments as: .zip

Change History (3)

by Langbart, 22 months ago

Attachment: wood_spp.jpg added

by Langbart, 22 months ago

Attachment: woodME.gif added

comment:1 by Stan, 22 months ago

Owner: set to Stan
Resolution: fixed
Status: newclosed

In 26978:

Add missing frequency for the idle variant.
Noticed by: @Langbart
Fixes #6579

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