Changes between Initial Version and Version 10 of Ticket #657
- Timestamp:
- Apr 8, 2012, 8:45:37 PM (12 years ago)
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Ticket #657
- Property Priority minor → major
- Property Type task → enhancement
- Property Milestone Alpha 4 → Backlog
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Ticket #657 – Description
initial v10 1 1 The Waypoint flags should have the following properties: 2 2 3 - Factional: I've made 6 waypoint flags, one for each of the game's factions. I've put them all in one actor, with 6 variations, one for each faction. Let me know if this is adequate or if 6 separate actors are needed (very easy for me to make).3 - ~~Factional: I've made 6 waypoint flags, one for each of the game's factions. I've put them all in one actor, with 6 variations, one for each faction. Let me know if this is adequate or if 6 separate actors are needed (very easy for me to make).~~[[br]]''Implemented as of [10704].'' 4 4 5 - Visibility: Waypoint flags should be visible in FOW (Fog of War) foremost; secondarily could possibly be visible in SOD (Shroud of Darkness).5 - ~~Visibility: Waypoint flags should be visible in FOW (Fog of War) foremost; secondarily could possibly be visible in SOD (Shroud of Darkness).~~[[br]]''See #908.'' 6 6 7 - Extended to Units: Waypoint flags should show up for unit movement as well, not just for building rally points. Tasking a unit to move somewhere should show a Waypoint flag at that spot. Selecting a moving unit should show a flag at where he is tasked to move. Tasking a unit to different waypoints should show a flag at each waypoint. These would only show up when the unit is selected and if the unit is one under the control of the player. 7 - Extended to Units: Waypoint flags should show up for unit movement as well, not just for building rally points. Tasking a unit to move somewhere should show a Waypoint flag at that spot. Selecting a moving unit should show a flag at where he is tasked to move. Tasking a unit to different waypoints should show a flag at each waypoint. These would only show up when the unit is selected and if the unit is one under the control of the player.[[br]](Related to #1053)