Opened 22 months ago

Last modified 22 months ago

#6582 new defect

Bug when smoothing terrain in Atlas Scenario Editor

Reported by: OreoSmoreo287 Owned by:
Priority: Should Have Milestone: Backlog
Component: Atlas editor Keywords: bug, Atlas, Scenario Editor
Cc: OreoSmoreo287 Patch:

Description (last modified by Stan)

A buggy looking result from inverse smoothing(right clicking when using the "smooth" terrain tool) non-flat terrain.

The following is my best guess as to the cause:

My assumption is that this is caused by the way you coded the the smooth tool, which i also assume is smoothing by bringing the neighboring points of a point in the terrain wire frame closer together. Done inversely, this causes all the points to get further apart from each other causing the spiky mess.

Picture one of the buggy-looking terrain Picture two of the buggy-looking terrain

Attachments (2)

Buggy Mess2.png (1.1 MB ) - added by OreoSmoreo287 22 months ago.
Picture two of the buggy-looking terrain
Buggy Mess.png (1.5 MB ) - added by OreoSmoreo287 22 months ago.
Picture one of the buggy-looking terrain

Change History (5)

by OreoSmoreo287, 22 months ago

Attachment: Buggy Mess2.png added

Picture two of the buggy-looking terrain

by OreoSmoreo287, 22 months ago

Attachment: Buggy Mess.png added

Picture one of the buggy-looking terrain

comment:1 by OreoSmoreo287, 22 months ago

Milestone: Alpha 26

comment:2 by Stan, 22 months ago

Description: modified (diff)

Add pictures to the description.

comment:3 by Stan, 22 months ago

Milestone: Alpha 26Backlog

The code is at source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp In SmoothElevation you will find the code that is responsible for this. This an old bug though if a bug at all, as it effectively roughens up the terrain a bit.

This won't get fixed for Alpha 26 though.

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