﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
661,Shadow Map quality degrades the more objects there are on a map,Michael D. Hafer,,"The shadow quality in the game and in Atlas is inversely proportional to the number of objects on a map. Size of the map may have an adverse effect as well.

My specs:

OS             : WinXP SP 3 (5.1.2600)
CPU            : IA-32, AMD Athlon XP 2600+ (1x1x1), 1.92 GHz
Memory         : 1536 MiB; 541 MiB free
Graphics Card  : RADEON 9800 XT - Secondary
OpenGL Drivers : 2.0.6458 WinXP Release; atioglxx.dll (6.14.10.6458), nvoglnt.dll (6.14.10.9147)
Video Mode     : 1920x1080:32@60
Sound Card     : NVIDIA(R) nForce(TM) Audio
Sound Drivers  : nvapu.sys (6.14.0462.0 built by: NVIDIA), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0)",defect,new,Nice to Have,Alpha 4,Core engine,,,,
