﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc	phab_field
661	Shadow Map quality degrades the more objects there are on a map	Michael D. Hafer		"The shadow quality in the game and in Atlas is inversely proportional to the number of objects on a map. Size of the map may have an adverse effect as well.

My specs:

OS             : WinXP SP 3 (5.1.2600)

CPU            : IA-32, AMD Athlon XP 2600+ (1x1x1), 1.92 GHz

Memory         : 1536 MiB; 541 MiB free

Graphics Card  : RADEON 9800 XT - Secondary

OpenGL Drivers : 2.0.6458 WinXP Release; atioglxx.dll 
(6.14.10.6458), nvoglnt.dll (6.14.10.9147)

Video Mode     : 1920x1080:32@60

Sound Card     : NVIDIA(R) nForce(TM) Audio

Sound Drivers  : nvapu.sys (6.14.0462.0 built by: NVIDIA), 
OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0)"	defect	new	Nice to Have	Alpha 4	Core engine				
