Opened 15 months ago
Closed 15 months ago
#6687 closed defect (fixed)
Tooltip trickle food rate for garrisoned animals
Reported by: | Langbart | Owned by: | Grapjas |
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Priority: | If Time Permits | Milestone: | Alpha 27 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: | Phab:D4896 |
Description
description
- [27244] allowed to garrison domestic animals into the corral to get a resource trickle of food.
problem
The trickle rate per animal (cow, goat, ...) is unclear.
possible solutions
Idea NO.1
- Change the resource trickle rate based on flesh
- For example, in AOE2 mills can be garrisoned with animals (max 10) to generate 3.5 food per second per 100 flesh.
- Source: ageofempires.fandom.com/wiki/Buildings_(Age_of_Empires_II)
Idea NO.2
- write the trickle rate in the tooltip of the animal template
nitpick
Information about the animals garrisoning in the corral and the free supply of food is described twice.
Attachments (8)
Change History (15)
by , 15 months ago
Attachment: | idea_1.png added |
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by , 15 months ago
Attachment: | idea_2.png added |
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by , 15 months ago
Attachment: | corral.png added |
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comment:1 by , 15 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:2 by , 15 months ago
Reopening
- correct values
cattle 2s pig 3s sheep 4s goat 5s
- not all animals that can technically be garrisoned are listed in the description
- chicken/ peacock can be garrisoned in a corral if assigned to a player by a map maker (player colored)
chicken 4s peacock 4s
- the text from the corral can be easily overlooked when the values in the template change or when a new herd domestic animal is being added
.js
solution required would be better
@wowgetoffyourcellphone the standard way is to upload a patch and get approval to avoid erroneous commits.
comment:3 by , 15 months ago
Resolution: | fixed |
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Status: | closed → reopened |
comment:4 by , 15 months ago
The minimum to close this ticket is to change the description of the aura
Example (the exact wording is left to the patch maker)
-
binaries/data/mods/public/simulation/data/auras/structures/corral_garrison.json
a b 4 4 "modifications": [ 5 5 { "value": "ResourceTrickle/Rates/food", "add": 1 } 6 6 ], 7 "auraDescription" : "Garrison domesticated animals within the Corral to enable a slow trickle of food per animal. Pigs, Sheep, and Goats: 1 food/4 seconds. Cattle: 1 food/2 seconds.",7 "auraDescription" : "Garrison domesticated animals within the Corral to enable a slow trickle of food per animal. Cattle: 1 food/2 seconds, Pigs every 3s, Sheep every 4s and Goats every 5s.", 8 8 "auraName": "Ranching and Corralling" 9 9 }
Idea NO1 would be preferred patch
by , 15 months ago
Attachment: | food_trickle.png added |
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comment:5 by , 15 months ago
I've been busy too ⚙ Diff View (wildfiregames.com)
Aiming to simplify the bonus handling it via 2 auras and clearing unnecessary text. Along with a hoverable tooltip next to "detailedinfo" (which can be used by anything thats adds resourceTrickle to a building). It should probably have a dedicated icon for this but just used the pop one for proof of concept.
with garrison in coral:
by , 15 months ago
Attachment: | ungarrisoned_details.png added |
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by , 15 months ago
Attachment: | animal_details.png added |
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by , 15 months ago
Attachment: | garrisoned_details.png added |
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by , 15 months ago
Attachment: | new_tooltip.png added |
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comment:6 by , 15 months ago
Owner: | changed from | to
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Patch: | → Phab:D4896 |
Status: | reopened → new |
In 27443: