﻿id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc,phab_field
672,Complete Resource Shuttling Functionality,Kieran P,Philip Taylor,"'''Bugs'''

* Redo pathfinding so less units get into path finding conflicts, and end up doing a dance.

* Redo unit ai so that when a building is destroyed, the unit recomputes the nearest dropsite

* When a resource is exhausted while unit is in transit to dropsite, currently the unit stops at the resource dropsite and stays there. They should record the position of the resource they were gathering, and return there, and look for another resource to work on in that area.

* In certain cases, when a resource is exhausted before they reach 20 in their inventory, and no other similar resources around exist, a unit will stay at the resource, standing still, with a part-filled inventory, when what they should do is return to the dropsite, dump their load, and then return to were they were, empty handed.",enhancement,new,Must Have,Alpha 3,UI & Simulation,,"resource, shuttling",,
